For Mavé it was important to us to create a lot of visual noise. A way we thought of to drive this would be the extensive use of graffiti in the shape of Substance Alphas which Mike could use in texturing both in Substance Painter and UE4. I tried multiple different graffiti styles from tags to stencils and tried to make each one have some kind of meaning behined it or be enough of a hint to get the viewers mind thinking about what it could mean. With a lot of these I have put in a lot of easter eggs and references to other Sci-Fi works which inspired me throughout the entire project as a fun way to create ideas with making all of these assets.